About WorksOnMac

Three questions, every time we wanted to buy a game. Does it run on a Mac. Where do we get it. What does it cost. Not one of them has a straight answer, and nowhere had all three.

Why this exists

None of those questions is as simple as it sounds. A store saying Mac does not tell you whether that build is real Apple Silicon or an old Intel one limping through translation, or whether it was quietly abandoned years ago and no longer launches at all. Plenty of games have no Mac version and run beautifully anyway through CrossOver, which no store will ever mention. Some sit on Steam and GOG and the Mac App Store at three different prices, under three slightly different names, one of them a free download that wants sixty dollars to unlock. And the price you are looking at means nothing on its own, because you cannot tell a real discount from a permanent fake one without knowing what the game has actually sold for.

So the answer was always the same: half a dozen tabs, twenty minutes, and a decision made on a hunch. Usually ending in a forum thread from 2023 where one person says it runs great and the next says it crashes on launch.

We got tired of doing that, so we started writing the answers down for ourselves. The notes got big enough to become this.

What you get

One page per game. Every store that sells it, what each one charges in your region, and the price history behind that number so you can tell a real discount from a fake one. Then the part we care most about: whether it actually runs on a Mac, and how. Native on Apple Silicon, translated through Rosetta 2, playable through CrossOver, or honestly not at all.

The guide explains every label on the site in one short read, and how CrossOver works covers the part most people arrive confused about.

How we decide what to say

We would rather say nothing than guess. Prices are recorded, not estimated, and when we call something an all time low we mean the lowest since we started watching, which we say on the page. Compatibility verdicts are built from evidence we can point at, usually more than one independent source, and when the evidence is thin or contradictory we say that instead of picking a side.

We get things wrong. When you find one, tell us and we will fix it. There is a disclaimer that spells out exactly how far our numbers can be trusted, which is worth two minutes before you spend money on anything.

Who we are

A small team of Mac gamers. We built this to solve our own problem, and we share it to help solve yours.

If something here is wrong, broken or missing, contact us at contact@worksonmac.com and we will check it out.