Guide

Everything on WorksOnMac is one of a small number of labels, and each one means exactly one thing. Here they all are, rendered by the same code that renders them on a game row.


What this site is

WorksOnMac answers three questions about a Mac game: whether it runs on a Mac, where to get it, and what it costs. Prices come from Steam, GOG and the Mac App Store, in six regions, and we keep the history behind every one of them. Playability comes from store build data and from reports we can point at.

Use it to check one game before you buy, to see whether today’s price is a good price, or to browse what runs well right now. We do not tell you what to buy. A price is a number we read from a store on a date. A verdict starts as our own reading of the published evidence, and once enough players report the same result on a current version of CrossOver, their consensus takes over.

We started recording on 5 August 2026, so that is where every price history here begins. When we call something an all-time low, we mean the lowest price since that date.

How a game runs on a Mac

Four labels cover every way a Mac game can run, and each one is earned from a specific piece of evidence rather than assumed.

Native
A verified Apple Silicon build. Either the store’s own build data says so, or the game has a genuine Mac App Store listing, which Apple will not grant without a native binary.
Rosetta 2
A verified Mac build that is Intel-only. It runs on an Apple Silicon Mac through Rosetta 2, Apple’s own translation layer, with nothing extra to install or buy. Apple is narrowing Rosetta after macOS 27.
CrossOver · Playable
No Mac build. This is the game’s Windows build, run through CrossOver, paid third-party software that translates Windows instructions into macOS ones. The chip means someone confirmed that specific game, and the word after the dot is how well it went.
Arch unverified
A Mac build exists, and that is all we can prove. Valve publishes no architecture data for a lot of older Mac games, so whether this one is native or needs Rosetta 2 is unconfirmed. It is grey rather than green, because not knowing is not the same as knowing it works.

A game being available on Mac is not the same as a game being native. A store line reads Mac when that listing has a Mac build, and nothing more: on a game page each store is annotated Mac, Windows or iPhone/iPad, and on a browse row the same annotation is the store pill’s tooltip. Which chip a build targets is a separate question, and the four labels above are the only place the site answers it.

One row can carry two chips. Native and CrossOver are claims about different builds at different stores, so both can be true of the same game at once. No chip at all means we have no verified evidence yet, not that the game will not run.

The four CrossOver verdicts

A CrossOver verdict says how well one game plays through CrossOver, and there are four of them. Each is our synthesis of at least two independent public sources, recorded against the CrossOver release it was last confirmed on.

CrossOver · Perfect
Runs as it would on a comparable PC. Shown everywhere, rows included.
CrossOver · Playable
Playable start to finish, with a caveat a player would accept. Shown everywhere, rows included.
Runs with issues
Launches, but crashes or performs badly. Shown on the game page only.
Broken
Does not usefully run. Usually anti-cheat, not graphics. Shown on the game page only.

Only Perfect and Playable are promoted. They are the only verdicts that earn the cyan chip on a row or a place in the CrossOver hub, because a game that only just starts is not one we would recommend. Runs with issues and Broken still appear in full on the game’s own page: “this will not work, and here is why” is the answer to the question you arrived with, not a hole in the data. Windows-only games we have not tested are listed as CrossOver candidates.

What CrossOver is, how to set a game up in it, and what to do when one misbehaves: how CrossOver works on a Mac.

What a price tells you

Every price on this site is the live price of one listing at one store in your region, as of our last sweep. These are all the states it can be in.

$34.99
A normal price. What the store is charging right now, in the currency of your region.
$14.99$29.9950%
A discount. The struck-through number is the regular price, the amber figure is how deep the cut is, and the date is when this price started, taken from our own history rather than the store’s word for it.
$9.99$39.9975%▼ all-time low
An all-time low: the lowest price we have ever recorded for that listing in that region. We only make the claim on an actual sale, so a full-price game we have never seen cheaper does not get the label, because it would be true of almost everything and would tell you nothing.
Free
Free to play. No purchase to make, and no all-time-low claim, since zero is every free game’s lowest price forever.
$59.99
A free download whose full game is unlocked by one in-app purchase, common on the Mac App Store. A row prices it at the unlock price, because that is what owning the game costs. It is never shown as “Free” next to a paid listing of the same game.
No longer sold
The stores told us this game can no longer be bought. A settled answer, and the game page keeps its price history, playability verdict and, where one exists, the edition that replaced it.
No price
We have no price for this region yet. The opposite of the line above: nobody told us anything, we simply have not resolved a number.

A game page has more room than a row, so two of those states say more there. The all-time low becomes a badge beside the price, and a free download with a paid unlock is spelled out in full.

$39.99$9.9975%All-time low
the same all-time low, on a game page
Free· full game $59.99 via in-app purchase
the same free download with a paid unlock

Each store line on a game page carries its own all-time low, and the chart under the table is that listing’s recorded price history in your region. That history starts on 5 August 2026, the day we began recording, so an all-time low is the lowest price since then rather than the lowest a game has ever sold for.

How deals are ranked

Deals are ranked by audience first and discount second. A listing needs at least 20 percent off to qualify at all; among games with a similar following the deeper cut ranks higher, but a game a lot of people play at half price will outrank an obscure one at 90 percent off, because a huge discount on something nobody wants is not a good deal. Recent releases and all-time lows are boosted. Each game appears once, priced at whichever store gives it the best score, and a Windows-only game enters the list only when a CrossOver report says it at least runs.

Regions and currency

Prices are tracked in six regions, each in the currency that region is normally billed in.

  • United States$
  • Europe
  • United Kingdom£
  • CanadaC$
  • AustraliaA$
  • South AfricaR

We start you in the region you appear to be browsing from, and you can change it in the toolbar. Everything follows it, including discounts, price history and all-time lows, which are all recorded per region. A store can price outside its region’s usual currency, and GOG bills South Africa in US dollars, which is why every price carries its own symbol rather than inheriting one from the region.

Editions

A Deluxe or Ultimate edition is a different product from the base game, so it gets its own price line on the game page, annotated next to the store name like this: MAS · Ultimate. Browse and deals rows always show the base game's price, so a pricier edition can never make a game look more expensive than it is.

The annotation is also what keeps a cross-store comparison honest. Cyberpunk 2077’s Mac App Store listing is the Ultimate bundle while its Steam listing is the base game, and without the label those two prices would look like the same product at two prices.


Every chip, badge and price on this page is rendered by the same component that renders it on a game row, so this guide cannot drift out of date. Apple, Mac, macOS, Apple Silicon and Rosetta are trademarks of Apple Inc. CrossOver and CodeWeavers are trademarks of CodeWeavers, Inc., with whom we are not affiliated. Windows is a trademark of Microsoft Corporation.